Development of Educational Surgical VR Modules for Osso VR
Role: Associate Medical Illustrator & Simulation Designer
As an Associate Medical Illustrator, I supported the development of surgical training modules under the guidance of project leads. In this highly collaborative role, I worked alongside Organic & Hard Surface Artists, Unity Developers, Engineers, QA Testers, and Client Services to design innovative VR learning modules used for medical device training for surgical professionals.
As a simulation designer, my job was to review client provided technique guides and prepare cross-team interactive design documents and Figma storyboards that served as resource hubs for these multi-team efforts. This role served as the center point for production. My production responsibilities included: verifying and integrating all artwork and programming packages, staging the virtual OR space, building the interactive framework within Unity, and carrying out iterative designs throughout multiple stages of client feedback.
An exciting challenge of this role was to become a multi-disciplinary content expert. This role required a high level of understanding for surgical practice, medical device functionalities, client interests, and immersive design principles in order to create both a supportive learning environment and marketable demonstration of our clients' devices.
Creative Software: Autodesk Maya, Blender, Adobe Creative Suite, and Figma
Interactive Software: Unity 3D and Unreal Game Engines
Team Collaboration & Project Management: Airtable, Confluence, Slack, Github, and Jira

The image above is a generalize overview of the virtual operating room set ups Medical Illustrators at Osso VR designed.

The video above is a demonstration of the variety of medical device interaction steps and animations I set up for various procedures.