An immersive educational game about feeding adaptations of shallow-vent crabs in the Okinawa Trench. Built for the Oculus Rift 2.

Roles: Pre-Production Developer (story, mechanics, research), 3D Asset Developer, VR Claw designer, co-Unity Programmer
VR Storyboards
Interactive Asset Development

Development of custom VR Claw implemented into Unity's VRIF framework.
Narrative Development and UI Design

Written content and layouts for in-game signs.
Demo Video
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