An immersive educational game about feeding adaptations of shallow-vent crabs in the Okinawa Trench. Built for the Oculus Rift 2.
Roles: Pre-Production Developer (story, mechanics, research), 3D Asset Developer, VR Claw designer, co-Unity Programmer
VR Storyboards









Interactive Asset Development
Development of custom VR Claw implemented into Unity's VRIF framework.


Narrative Development and UI Design
Written content and layouts for in-game signs.




Demo Video